Thousands of aliens, giant spiders, mutant lizards, and more are on the attack - can you survive the onslaught? You will consistently unlock new and better perks that improve your ability to use a devastating arsenal. Crimsonland features 3 modes of play, Internet high score posting, and endless hours of pressure packed fun.
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Don't make the same mistake I did, and buy this thinking you're getting the version of Crimsonland currently available on Steam. This is a much older version of the game, and while it's priced the same as the Steam version, it's not the same game. This version was last updated in 2009 according to the .exe, while the Crimsonland currently available on Steam was updated just a week ago as of this review.
A fun game to occupy one's time. No plot, just a fast paced, overhead-view shooter with cute death animation, using ground splatters and piling corpses, as your single soldier slaughters the hordes of (3 flavors of monsters): Spiders, Aliens, and/or Zombies.
No terrain effects. Like Robotron, with fewer enemy abilities-- the enemies are all bullet soakers, none have special abilities aside from modification to speed, armor, and close combat lethality. Only bosses shoot, and regularly and slowly at that. There are a couple enemy unit generator types, but not as innovative as those shown in Robotron.
Hard Core mode gets crazy as your single soldier must rely on monster "drops" to stay alive-- even then, becomes impossible to complete the Hard Core game in single player mode.
The game is actually meant for two players as one could cover the other while reloading and the weapons used are very poor in single player mode-- it seems little play testing occurred during the development of the game as most weapons practically turns your soldier into either a "turtle" or "pea shooter" when faced against the hordes, ensuring your soldier's death if the weapon is randomly selected (there are numerous reloads when the wrong weapon is dropped). The rate of other weapons showing up later in the short games are irrelevant as a sucky weapon will not allow your soldier to live long enough to see a more powerful weapon to survive on.
Each scenario, or recipe of monsters coming at you, lasts 3 minutes at the most. Any experience gained in one scenario DOES NOT carry forward onto the next scenario... same goes for weapons acquired. Scenarios are all "survivor/last man standing".
If there is going to be a sequel, there needs to be the following: carry forward weapons/abilities to next level, different mission types (protect, survive, goal by clock, etc), epic weapon events (naval/orbital strikes?), and tactical weapons such as powered infantry armor or tanks. Keep the isomorphic third person, overhead shooter perspective to cut artist costs and compensate with a huge variety of items for players to pick up.
Despite my misgivings, Crimsonland begs for a sequel where more of everything will make the replayability as sweet and addictive as this one. If you want to zone out, skip the weed and play this game instead.
This is a fun addictive game that I bought here after having bought it originally in 2004/2005. Like someone mentioned, functionally it is not as difficult or robust as Robotron. I like the perks/music/guns/graphics in here better for sure than Robotron.